Arabian Nightmare: The Kuwait War (1990)
Tempo di Gioco: 360
Età Min.: 12
Giocatori: 2 - 3
Editore: 3W (World Wide Wargames)
Designer: A. Davis, Jim Dunnigan, Austin Bay
Artisti: Sconosciuto
Meccaniche: Ratio / Combat Results Table, Dice Rolling, Grid Movement, Hexagon Grid, Simulation, Scenario / Mission / Campaign Game
Età Min.: 12
Giocatori: 2 - 3
Editore: 3W (World Wide Wargames)
Designer: A. Davis, Jim Dunnigan, Austin Bay
Artisti: Sconosciuto
Meccaniche: Ratio / Combat Results Table, Dice Rolling, Grid Movement, Hexagon Grid, Simulation, Scenario / Mission / Campaign Game
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Arabian Nightmare: The Kuwait War, was designed and published while the late 1990 events in Kuwait were still unfolding, so in effect it was a near-future game which became an historical game within a few months.
The game has one map and 300 counters. The map covers the Persian Gulf, Saudi Arabia, the eastern part of Iraq and its border with Iran. Turn/Time Scale is 1-3 days per Military Action Segment and 4-6 days per Political Action Segment (a full turn is 2 MAS and 1 PAS, so 6-12 days total).
The game may be played using only the Military rules, the Political rules or both sets. There is an Introductory Game as well. There are 7 scenarios including the full campaign.
This is a medium-high complexity game with many creative mechanisms and special rules. For the experienced wargamer.
This game was published in Strategy & Tactics magazine #139.
Game Scale:
Turn: 1-3 days for Military Action Segments (combat units), 3-6 days for Political Action Segments
Hex: 30 km
Unit: Battalion to Corps, Naval Squadrons, Air Wings
Game Inventory:
One 22" X 34" mapsheet
Two countersheet (300 1/2" counters)
One 28 page Military Game Rules booklet
One 12 page Political Game Rules booklet (2nd Folio Edition only)
One 8 page introductory Game Rules booklet (2nd Folio Edition only)
One 12 page Summary Sheet Rules booklet
The game has one map and 300 counters. The map covers the Persian Gulf, Saudi Arabia, the eastern part of Iraq and its border with Iran. Turn/Time Scale is 1-3 days per Military Action Segment and 4-6 days per Political Action Segment (a full turn is 2 MAS and 1 PAS, so 6-12 days total).
The game may be played using only the Military rules, the Political rules or both sets. There is an Introductory Game as well. There are 7 scenarios including the full campaign.
This is a medium-high complexity game with many creative mechanisms and special rules. For the experienced wargamer.
This game was published in Strategy & Tactics magazine #139.
Game Scale:
Turn: 1-3 days for Military Action Segments (combat units), 3-6 days for Political Action Segments
Hex: 30 km
Unit: Battalion to Corps, Naval Squadrons, Air Wings
Game Inventory:
One 22" X 34" mapsheet
Two countersheet (300 1/2" counters)
One 28 page Military Game Rules booklet
One 12 page Political Game Rules booklet (2nd Folio Edition only)
One 8 page introductory Game Rules booklet (2nd Folio Edition only)
One 12 page Summary Sheet Rules booklet
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ag.gameitem.lastUpdated: 2025-04-24 10:08:15.329